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- #ifndef __NFSERVER_HPP_
- #define __NFSERVER_HPP_
-
- #include "specs.hpp"
- #include "system.h"
- #include "netface.hpp"
- #include "sock.hpp"
-
- int net_init(int argc, char **argv);
- void net_uninit();
- void service_net_request();
- void wait_min_players();
- void server_check();
- void remove_client(int client_number);
-
- int net_start();
- bFILE *open_nfs_file(char *filename,char *mode);
-
- int net_init(int argc, char **argv);
- int NF_open_file(char *filename, char *mode);
- long NF_close(int fd);
- long NF_read(int fd, void *buf, long size);
- long NF_filelength(int fd);
- long NF_tell(int fd);
- long NF_seek(int fd, long offset);
- int NF_set_file_server(net_address *addr);
-
- int request_server_entry();
- int server_entry_continue();
- void net_reload();
- void read_new_views();
- int set_file_server(char *name);
- int set_file_server(net_address *addr);
-
- int join_remote_game(char *name);
- int become_server(char *name);
- int get_remote_lsf(net_address *addr, char *filename); // filename should be 256 bytes
-
-
- void send_local_request(); // sends from *base
- int get_inputs_from_server(unsigned char *buf); // return bytes read into buf (will be less than PACKET_MAX_SIZE
-
-
- int client_number();
- extern net_address *net_server;
- extern base_memory_struct *base; // points to shm_addr
-
- #endif
-